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Custom GLSL shaders
Writing custom vertex and fragment shaders for unique visual effects and data visualizations.
Technologies — Frontend & mobile
We develop WebGL and Three.js applications with optimized shaders, LOD geometry and smooth interaction, profiled on mid-range phones as well as desktops.
Core capabilities
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Writing custom vertex and fragment shaders for unique visual effects and data visualizations.
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Draco mesh compression, KTX2 textures and LOD pipelines that keep downloads small.
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Declarative 3D scene graphs integrated with standard React state and UI components.
Use cases
Real-time photorealistic e-commerce product customizers with material switching.
Interactive geospatial topology and network relationship maps rendered in 3D.
How we staff it
Seniority and experience are agreed in the proposal, and you interview every engineer before they start.
Working-hours overlap is agreed for each engagement and written into the statement of work — the shared window, who shifts hours, and how handoffs work outside it.
Technical FAQs
We profile draw calls, rely on frustum culling, cut polygon counts with LODs, compress meshes with Draco, and scale the pixel ratio to the device.
Yes. With React Three Fiber (R3F) and Drei's HTML overlays, 3D objects stay in sync with ordinary DOM controls.
Ecosystem
Tell us about your architecture, backlog and team. We'll reply within one business day with an honest read on whether we can help.