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Senior / Staff

Hire senior WebGL and Three.js 3D web developers

Creative developers who build interactive 3D for the web — product configurators, data visualizations and shader effects — that load quickly and stay smooth on mid-range phones.

Role profile

What we look for in a Senior WebGL & Three.js Developer

Seniority and experience are agreed in the proposal, and you interview every engineer before they start. These are the skills that interview should test.

01

React Three Fiber and drei

3D scenes driven by React state and props, so they fit inside your existing component architecture.

02

Custom GLSL shaders

Vertex and fragment shaders for lighting, materials and particles, written with the GPU budget in mind.

03

Asset optimization

Draco or Meshopt compression, texture budgets, level of detail, and capped pixel ratios on mobile.

Typical work

What a Senior WebGL & Three.js Developer typically works on

Examples of the scope this role is hired for. Your statement of work sets the actual deliverables and how they are accepted.

  1. 013D product configurators for e-commerce
  2. 02GPU-accelerated data visualizations with large node counts
  3. 03Procedural background shaders with a static fallback for reduced motion
  4. 04WebGPU prototypes with a WebGL fallback

Stack and tools

What this role works with day to day. Tell us your stack and we’ll say plainly which parts we can staff.

  • Three.js
  • React Three Fiber
  • GLSL shaders
  • WebGL / WebGPU
  • Blender
  • Next.js

Technology guides

Related service

Web & frontend development

Field Core Web Vitals measured before and after, and a replatform shipped route by route — while your team keeps releasing weekly.

How hiring works

Four steps, agreed in writing before anyone starts

  1. 01

    Tell us the role

    The stack, the seniority you need, the hours you want covered, and any certifications the work requires. We reply within one business day.

  2. 02

    We propose engineers

    A written proposal sets out who we'd put forward, their seniority and experience, the scope, and the terms. If we can't staff the role well, we say so.

  3. 03

    You interview every engineer

    Nobody starts on your codebase until you've interviewed them and agreed. Use the skills on the role page as your interview checklist.

  4. 04

    Working arrangements go in the SOW

    Working-hours overlap is agreed for each engagement and written into the statement of work — the shared window, who shifts hours, and how handoffs work outside it.

QuantmHill provides development teams from India for Indian startups and SMEs. Role profiles describe project capabilities; availability is confirmed for your engagement. Our team works on India Standard Time. Project working hours, availability and handoff responsibilities are agreed before kickoff.

Need specific certifications? Tell us at the start and we'll confirm whether we can staff to that requirement before you sign. There are no recruiting fees.

FAQ

Questions about hiring a Senior WebGL & Three.js Developer

Answered the way we would on a call. If yours isn’t here, send it — we reply within one business day.

Lower polygon counts, compressed geometry and textures, baked lighting, a capped device pixel ratio, and rendering paused when the scene is off-screen. We test on mid-range Android devices, not only flagship phones.

Yes. With React Three Fiber, 3D objects respond to the same props, state and events as the rest of your UI.

Add a Senior WebGL & Three.js Developer to your team

Tell us the stack, the seniority you need and the hours you want covered. We reply within one business day, and you interview every engineer before they start.